Further research helped me locate this picture online, it is simplistic, I can give it a higher resolution without overly complicating the model, and I can make it by using two cylinders for the base, a revolved, or extruded curve for the metallic neck, and then work with spheres, namely, inverting one sphere and extrude the back faces, to create the head piece without the support to the neck, and without the bulb. This would need to have more subdivisions to accomplish this, however through this, it will enable the head to be modelled out of one spherical shape.
So far the base plate seems to come in two pieces, this would need two cylindrical shapes, the bottom part having more width than the top, the top however having more height.
Using extra subdivisions helped smooth the bottom plate as the object begins to take on the form of the base of the lamp in the picture above:
So far, using the smoothing tool for the outside and first inside edges helped to make the shape take on a more circular form, as you can see from the picture below however, it still requires refinement and merging between the two cylinders.
So far this desk lamp has proven to be easier to model than the originally one found, however this allows for a lot more time to focus on refining the object, to make sure it looks as real as possible, the other desk lamp would be a good thing to make, but it would require more time to do, and with many different shapes required to be made, the more simple you can make an object, but refine to be made real, the better your final result may possibly be (unless said item to be made is cast-iron in its choice of model and shape).


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